How to clip the last few minutes of gameplay on Windows, on any GPU

The good moments never announce themselves. By the time you know you want the clip, it has already happened — which is a solved problem, and has been for a decade. Here is how the solution works, and which tool does it best on the machine you actually own.

The feature you want is a replay buffer

Almost everyone starts by looking for a recorder, presses record before a session, and ends up with a 40GB file they never open. That is backwards, and it is not what the people posting clips are doing.

What they use is a replay buffer: the software is always encoding, but it only ever keeps the last few minutes, throwing away everything older. Nothing reaches your drive permanently until you press a key, at which point the few minutes still in memory are written out. You are not starting a recording when you press the key. You are stopping one from being discarded.

This is why the feature has confusing names. NVIDIA calls it Instant Replay, AMD has called it both Instant Replay and ReLive, Windows calls it "Record the last 30 seconds", and OBS calls it the Replay Buffer. They are the same idea.

What it costs you, and why that varies so much

"Does it hurt my FPS" has a real answer, and it depends on two decisions the software makes on your behalf.

Where the encoding happens

Every modern GPU has a dedicated video encoder built into the silicon — NVENC on NVIDIA, and equivalents on AMD and Intel. It sits separate from the shader cores that render your game, so using it costs almost nothing you were using anyway. Encoding on the CPU instead, with something like x264, is where the stutter stories come from. Any tool worth using defaults to the hardware encoder.

How frames are captured

This one is less discussed and matters more than people expect. Grabbing the whole screen through the Desktop Duplication API is close to free, because the compositor is already producing that image. Grabbing one specific window through the older GDI path makes the system draw it again on request.

The gap is not subtle. Measuring the same workload both ways, window capture consumed 70.6 CPU-seconds against 6.0 for Desktop Duplication — roughly twelve times the cost for the same footage. If a recorder offers to capture "just the game window" and your frame rate drops when you enable it, this is usually why.

The practical version

Hardware encoder plus full-screen capture is the cheap combination, and it is what the built-in tools have always done. A properly configured buffer on a modern GPU costs low single-digit percentages of one CPU core. If yours is costing more than that, the settings are wrong, not the idea.

The options

Checked in August 2026. Vendors change these often, so treat the specifics as a starting point rather than gospel.

ToolWorks onBufferAccountClips live
NVIDIA Instant Replay
in the NVIDIA app
NVIDIA GPUs only Up to 20 min No Your PC
AMD Radeon
Instant Replay / ReLive
AMD GPUs only Configurable No Your PC
Xbox Game Bar Any, built into Windows Up to 10 min No Your PC
OBS Studio Any Disk limited No Your PC
Medal Any Configurable Yes Their platform
Radium Any GPU with an encoder 5 to 30 min Only to share Your PC

If you have an NVIDIA card

Use Instant Replay. It is free, it is already installed, it costs very little, and it adds nothing to your clips. There is no argument for installing anything else unless you specifically need something it does not do. Anyone telling you otherwise is selling something.

If you have AMD or Intel

This is where it gets thinner, and it is the single most common reason people go looking. AMD's equivalent exists and is free, but it has a longer history of being switched off by driver updates or silently failing to capture particular games. Intel's provision depends heavily on which graphics you have. Both are worth trying first, because free and built-in beats everything else when it works.

When it does not work, the honest options are a vendor-neutral tool: OBS, something commercial, or Radium.

If you already run OBS

Turn on the Replay Buffer in Settings and bind a hotkey. It is genuinely good and you already have it. The catch is that OBS is a broadcasting suite you are using one feature of: it wants a scene collection configured, it does not know what game you were playing, and it will not help you trim the clip afterwards. That is a fair trade for some people and an irritation for others.

The part nobody mentions until later

Saving the clip is the easy half. What follows is where tools differ more than their feature lists suggest.

Trimming. A twenty minute buffer is not a clip. If your recorder dumps the whole buffer and leaves you to open a video editor, most of those clips never get shared. If it only ever saves the last 30 seconds, you will regularly miss the setup that made the moment funny. Saving generously and cutting down afterwards, in the same application, is the workflow that survives contact with actually using it.

What is in the frame. Tools that follow a single window record whatever you alt-tabbed to. Tools that capture the screen always have the game in them, and the remaining question is only whether the clip gets labelled correctly. Attributing a clip to the game that was on screen, rather than to the app that happened to be focused, is a small thing that becomes obvious once you have two hundred clips.

Where the file ends up. Some tools are recorders that happen to offer sharing; others are platforms that happen to record. Neither is wrong, but they are different products, and it is worth knowing which you installed. If clips land on someone's service by default, that is the deal you accepted, and it usually comes with an account, an upload, and a decision about your footage that is no longer entirely yours.

Worth checking before you commit

Whether clips are watermarked, whether an account is required to record at all, whether upload happens automatically, and what resolution the free tier shares at. These are the terms that change between versions, and they are the ones that annoy people six months in.

How to choose in about a minute

Who wrote this

Disclosure

This was written by the people who make Radium, which is one of the six tools in the table. That is a reason to read the recommendations sceptically, so they are made as narrow as they honestly can be: if you own an NVIDIA card, the advice above is to use NVIDIA's free tool and install nothing, because that is true and pretending otherwise would be the fastest way to make this page worthless.

The numbers about capture cost are measurements taken while building Radium, on one machine, and are quoted to show the size of the difference rather than to be a benchmark. Everything said about other tools is from their own documentation and behaviour at the time of writing, and any of it can change with a driver update.

Common questions

Can I use ShadowPlay without an NVIDIA graphics card?

No. Instant Replay, which is what most people mean by ShadowPlay, is part of NVIDIA's own software and needs a supported NVIDIA GPU. AMD and Intel ship their own equivalents, and vendor-neutral tools will use whichever hardware encoder your GPU provides.

Does a replay buffer slow the game down?

It depends on how frames are captured and encoded, not on the buffer itself. Hardware encoding plus Desktop Duplication costs very little. CPU encoding, or capturing a single window through GDI, costs a great deal more — in one measurement, roughly twelve times the CPU time for identical footage.

How long can the buffer be?

Game Bar offers up to 10 minutes and NVIDIA up to 20. OBS and Radium are limited mainly by disk space. Length costs storage rather than performance, since the footage is being encoded either way — the only question is how much of it is kept before being thrown away.

Why does my clip show Discord instead of the game?

Because the tool is capturing a window rather than the screen, and you alt-tabbed while the moment was still inside the buffer. Full-screen capture cannot have this problem; at worst the clip is labelled with the wrong application, which is cosmetic rather than fatal.

Will recording fill my drive?

The buffer will not, because it discards continuously and its size is bounded by the length you set. Saved clips will, eventually, like any video. A 5 minute clip at 1440p60 is in the low hundreds of megabytes, so the habit worth forming is trimming clips down to the part you actually wanted before they accumulate.

If you want the tool this came from

Radium

Free clip recorder for Windows. Any GPU with a hardware encoder, buffers of 5 to 30 minutes, trimming built in, and no watermark.

Get it free

How it works

The measurements behind the numbers above, and what it does differently from wrapping OBS.

Read the detail